Scrolls

Collectible card games (KKI) are actively gaining popularity online. Previously, transforming the rules of KKI for computers were mainly engaged in small studios – for example, creators Spectromancer or nival (when it could still be called small) with his " Demiurges ". But recently, the large developers, like Blizzard ( Hearthstone), Ubisoft ( Duel of Champions) and Wargaming ( World of Tanks Generals). Only on the wake of the success of Japanese Rage of Bahamut, driving all financial records on mobile platforms.

However, indie did not give up positions and still hold the brand. Mojang studio, founded by Minecraft, is now engaged in online Scrolls. But Scrolls is not just KKI, but something at the junction of card games and wargams. It turns out, by the way, entertaining.

[[Videoid_11067]] trailer for the beginning of open beta testing.[[/Videoid_11067]]]

Choose a card

Scrolls retains all the principles of card games. We trade in cards, make decks and fight with other duel players. But the first match is initially driven into a stupor. Instead of five and a half cells with a fighting forehead, creatures typical of KKI are a wide playing field, which can be called up in almost dozens of buildings and fighters. The latter can be moved, but first weigh the pros and cons of it ten times, otherwise your soldier instantly caught an arrow in the forehead. However, this is not always fatal if you apply suitable spell in time.

► except players, you can fight with computer rivals. It is convenient to run up new decks on them and earn game money.

Usually the purpose of the match in the card game is to deprive the enemy of health or defeat the enemy army. In Scrolls, the same thing, only with an emphasis on a positional war: when commanding fighters, you need to destroy three of the five idols on the enemy territory. In fact, this is much more interesting and opens up a lot of tactical moves. Win the time by donating two idols, and then protect the rest? Or immediately go into the blank defense on all fronts and apply spotlights? Any tactic has the right to life, the main thing is to be able to adapt to the situation and improvise wisely.

► The situation on the battlefield changes every minute. A couple of strokes ago the opponent crowded our troops and struck my idols unknown. And now, thanks to a timely counterattack, the advantage is behind us. Although for a long time ..

Tasuya deck

First of all, newcomers are offered to choose one of the decks for the first time – if desired, it can be redone, but with the initial composition it is more convenient to deal with the foundations. Three starting decks are three, and they correspond to three game fractions.The order plays from defense, rarely attacking, but powerful. The main thing is to keep the system, so the fighters will receive various bonuses.Nature allows you to quickly glue a bunch of weak beings and crush in number, and energy needs time to develop a little, and it will be possible to bring to the light of the same time golemes. Although, speaking in truth, energy and at the beginning of the match is not so badly played, and their spells are one of the most useful in the game.

► Balance is far from perfect. For example, these soaring blocks, provided that the damage to reduce damage becomes almost invulnerable. Except there are to beat with spells – and then health is demolished at an hour on a teaspoon.

How a card is arranged?

On the cards of spells and enchantments, all effects are spelled out by the text. Cards of creatures are more complicated, so consider them.

1. The cost of use. Each faction has its own type of energy, which is extracted with the sacrifice of cards (no more than one per move). Marking – and you can inadvertently throw a map of the first importance. You need to sacrifice carefully and wisely.

2. The rarity of the card (determined by the design of the frame). As a rule, the rare the rare, the more powerful the map. And all the less often she comes across in purchased sets.

3. Type of card (creature, spell, construction or enchanting), race and class. These are important elements affecting the gameplay. Let's say some effects affect the creatures of a certain race.

4-5. Damage and health reserve – everything is clear with them.

6. Preparation time. Fighters attack not by order, but on their own, after a certain time. We can only move them. And not to say that the game from this becomes easier – you have to think in advance much more thoroughly.

7. The ability of the creature, if any. For example, our “scientist knight” instead of attacking, can allow the player to take one card from the deck. It is extremely useful if it is pointless to beat this move.

8. Literary text, quote or saying. "Knowledge is power".

► Graphics in the game is simple, but expressive and recognizable. However, not all cards are painted equally high quality: some arts pull more on sketches.

It is not necessary to form a deck of cards of one specific side – you can mix at least all three. Beginners probably will not see this in this, but experienced players have already noticed the prospects of hybrid decks and often use them. If you competently combine the advantages of the fractions, you will get a very effective combination: for example, cheap protective buildings of order, along with penny but nimble nature fighters, will allow Bof Casino sister sites you to not bother enemy idols at the beginning of the match and at the same time protect their own. Of course, so that everything works as planned, different fractions and types of cards must be in the deck in the right proportion. Overdo it with spells – there will be nothing to attack idols, you will throw a lot of order fighters to the detriment of energy fighters – you will see the latter less often.

► on the network, as a rule, at least a thousand people, so the game is almost instantly. But the match itself can last twenty and thirty minutes, or even longer. You can forget about ten -minute sessions before work.

These unpleasant little things: Although this is not the final version, even for open testing is missed, frankly, a bit too much. For example, in the battle there is no such obvious thing as confirmation of the transmission of the course (it happens, you click by accident – and the move is “in milk”). If you increase resolution, health is strictly one idol completely “floats” for the screen. And in the editor of the decks, there are catastrophically few cards sorting settings: name, cost, fraction – and all. Cards meanwhile a lot.

* * *

Card games are intended to be associated with a parole-free model. Even ordinary, paper – with the purchase of the "starter" the case is just beginning. If he seriously captivates, many begin to buy up sets of cards in tons.

► one pack of fifteen cards of the “paper” Magic: The Gathering will cost somewhere in 180-200 rubles. In Berserk, the same set will go in the area of ​​one hundred and forty. ► scrolls is also generous on cards. Starting sets contain almost everything that the fraction has. I bought all the starters and a couple of sets from above – here's an almost complete collection. Collectors here is not yet about.

Everything is different in scrolls. I bought the game, and then, as the developers assure, you can easily do without investment. Surprisingly, so far it is: cards of cards are inexpensive and are acquired only for the game currency. And for dollars you can buy starters, separate cards, visual beauties for the avatar, but it is hardly a balance that is shaken. Moreover, all this is bought for game coins. Not sure that the developers will eventually arrange such income, but we will only be happy if the monetization scheme for the release does not change.

Success factors
Risk factors

  • cards turn into real fighters;
  • stylish graphics;
  • a lot of various strategies;
  • improvisation as a key to victory;
  • one -time purchase, and then investing at will.
  • matches are sometimes delayed;
  • a heap of small shortcomings;
  • There is no collecting yet;
  • The balance is in places limp.
Stage of development

The early stage of CB. To start playing, just buy a game.

We will wait?

The battle of reason, the outcome of which decides not only the filling of the deck, but also the ability to wage a positional war. If everything remains for the final release, probably one of the strongest online KKI awaits us. At least – to the release of Hearthstone from Blizzard.

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